To test it out, I implemented Eugene de Wolf's game, "Qui Vive" (not related to the commercial board game of similar name). Two hours after having gotten my registration key I had playable copy of the game. That's not an exaggeration, either. I've implemented this thing at least a half dozen times in various languages, and it's never been this easy. You simply define the board & pieces, define the moves, and define the winning conditions: the Zillions AI takes care of everything else, and it doesn't play half bad, either. If you live in the Windows world, I suggest you try it out (and it works fine under WINE in Linux).
Zillions can be downloaded as a demo that allows you to play a number of games. Purchasing a key on-line unlocks all of the game features. Oh, and if you want to try out Qui Vive, you can get it by clicking on the graphic or click here. It requires a purchased copy of Zillions to run, but you can check out the source code (it's in the 'qui vive.zrf' file).
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